

#Battle group kursk full#
This game was tough to put together because the units are so small and the breakpoint values had to be "fudged" for instance Ivan should have probably had a full strength platoon with all the trimmings (MMG, mortar, ATR, and light ATG) but I really wanted to play the scenario almost as it was in the book so as you said, "that's war." The results are always in question, which I love. Ivan had 2 squads break almost back to back and that was that but the one squad held on after 5 guys or 6% of the squad got hit, which is amazing, while the other squad beat feet after 2 dudes were hit. It's even better with 2 people when it's usually a complete surprise. That's the great thing about Battlegroup, you never know when the game is going to end. The Soviets reach their BP and leave the field. The Soviet squad on the right takes 2 casualties and realizes they've had enough! The Soviet left flank took off after losing only 2 troops. Then the Soviet squads on both the left and right decide they've had enough and quit the field.

The Soviet MMG is low on ammo and rolls - they're completely spent! The crew beats feet out of the area!!! Then, miraculously, as the Germans draw a counter for losing an LMG section, they draw the "low ammo" marker. The firefights develop in earnest as a German LMG section pays the ultimate price for moving into the open, and the Soviet squad facing the German left passes test after test taking a ton of casualties before finally breaking. The Soviets start taking casualties as German fire from the hill shifts. Neither side has been able to get an advantage over the other for the time and both are trading away shots at each other. Meanwhile on the German left theyre still trading fire with Ivan! German LMG section moves up foolishly in the open!Īnother Soviet squad comes in on the their left flank! Note the woods on the left where The German Platoon Commander and lead squad are moving I played with my individually based troops who were originally based for "Bolt Action" but found themselves right at home playing Battlegroup: Kursk! Soviet MMG and loader crew, along with the Forward Observer team.īattlefield looking south from the Soviet lines Ivan reaches the tree line in time to see Germans to his front! The battle is joined!

The Germans move their 2 squads quietly towards the objective, hoping to flank it and force ivan to withdraw. Soviet squad moves into position to the woods in front of them. The Soviets have fortified an old animal pen, making it virtually impervious to fire! Oh the Soviets' breakpoint is "10" and the German breakpoint is 13. Oh great! These scenarios were definitely written PRIOR to battlegroup kursk as they have no idea how powerful that stuff is in these rules! Anyways onto the action. Per the scenario, the Soviets also have 3 guns standing by of 76.2mm artillery. The soviets have a forward observer and the Germans have a platoon commander. The Germans are "Veteran" ranked for BGK and the Soviets are "Regular." Both sides have 2 full squads, an MMG section. A rifle and LMG section moving up to a small hill overlooking the objective The mission for GrossDeutschland is to eliminate a forward Soviet OP that will be calling down artillery onto GD's advancing elements. German Platoon Leader and a Rifle Section moving up to attack the forward Soviet OP
